.: Summary
Status: Happily employed at EA
Experience: Software Development. C#, C++, and ActionScript 3.0
Region: Austin, TX
Industry: Video Games - Interactive Media
I am a game programmer and application developer with strong core
programming and analytical skills in addition to a broad range of supportive skills.
I have over 10 years experience in game development touching on all aspects - from concept
design and UI/UX to engine programming and A.I.
As an avid gamer and independent developer, I love making games and seeing my ideas come
to life on screen.
That is why I have strived to keep my skills sharp and keep up with the latest technologies.
Specialties:
C#, C++, OOP
Unity 3D,
HGE 2D Engine,
Gamebryo 2.6, Trinigy Vision SDK 7.6.3
Blender, Photoshop, User Interfaces
.: Objective
To work in a company involved in the game industry where I would
be able to exert my strategic work methods and intuitive abilities towards
programming and software design in order to help create new and entertaining
games.
.: Education
Masters Degree in Computer Science with Distinction
2004 - 2007 New York Institute of Technology
Bachelors Degree in Computer Information Systems
Minor in Computer Graphic Design
2000 - 2004 Baruch College
.: Relevant Courses
Object Oriented Programming I / II
Programming Language Concepts
Data Structures
Artificial Intelligence I / II
Computer Architecture and Assembly Language
Secure Software Engineering
Algorithm Concepts
Computer Graphics Programming
Multimedia Theory and Application
Computer Animation
.: Work Experience
Software Engineer II
EA
June 2016 - Present
* TBD.
Software Engineer
Kings Isle
August 2015 - May 2016
* Collaborated with art and design teams to framework and implement user facing systems and features.
* Integrated modules from core libraries and re-implemented functionality to suit our game�s needs.
* Created tools and data importers for use by design to facilitate a data driven mobile game using Unity 3D and C#.
Game Developer
Arkadium
July 2012 - February 2015
* Co-developed and shipped critically acclaimed multi-platform games for Windows 8, Windows 8 Mobile, iOS, Android, and Facebook platforms
* Shipped all mobile platform versions of Twisty Hollow using Unity 3D and C#.
* Shipped x86 version of Jackpot for Windows 8.
* Shipped x86 and ARM versions of TapTiles for Windows 8.
* Shipped x86 and ARM versions of Microsoft Solitaire for Windows 8.
* Helped teams working on other titles to close out bugs.
Lead Software Engineer
Ecko | Code
January 2012 - May 2012
* Helped prototype and create Dexter: The Game 2 and another unreleased title using Unity 3D targeting multiple platforms.
* Implemented various UI interfaces and their functionality using C#. This included: HUD components, menu systems, map & quick travel dialogs,
unit frames, UI animation F/X, targeting markers, and model swapping systems, among others.
* Created a random NPC spawning system that helped fill the game world with unique life.
* Worked on various AI systems to help NPC�s pathfind and follow believable paths.
* Helped implement key game mechanics and iterated on them to make them fun.
Client Side Software Engineer
Ecko | Code
August 2011 - January 2012
* Created the Facebook game �Dexter: Slice of Life�.
* Used Flash Develop in conjunction with AS3 to modify the engine and create the game.
* Worked closely with the art director to design overall game feel as well as implementation of most UI functionality using Adobe Flash.
This included: HUD components, menu systems, various dialog boxes, and store interfaces.
* Collaborated with team members across all departments to meet very strict deadlines.
* Implemented new features and created new content to go live on a weekly basis.
Software Development Engineer in Test I
Massive Incorporated - Microsoft
April 2007 - November 2010
* Designed, developed, and implemented test tools and automation infrastructures using
C++, C#, and Visual Basic.
* Lead bug testing and regression tests on several
tools in development.
* Edited and tweaked X-Box 360 SDK demo applications using dev kits.
QA Test Lead
Massive Incorporated - Microsoft
April 2007 - November 2010
* Owned data setup while driving test planning and
execution on multiple X-Box 360 titles.
* Executed manual test cases and documented anomalies.
* Analyzed test results and created status reports to
document anomalies.
Lead Game Programmer
Ghost Games -
Independent
January 2002 - Present
* Developed several independent PC projects using C++, C#, and various API's.
* Implemented game logic, AI, UI and sound effects.
* Created concept art and designed character models.
* Created 2D sprites and pixel art using Adobe
Photoshop.
Mobile Game Programmer
Massively Mobile
April 2008 - July 2008
* Modified C++ and JAVA code as well as game assets to fit specifications
of different handsets.
* Decided per handset specifications what assets to
include to achieve the best gaming outcome.
* Read and interpreted existing code to add various
functionality.
* Implemented EFIGS localization on ported games.
* Tested and ensured the quality of software developed.
Network Engineer
Spot On Networks
June 2005 - September 2007
* Performed network integration, design, and
troubleshooting of Pronto hardware and software components.
* Used Pronto, Xincom, and Airspan products /
technologies to integrate campus wide wireless network and VOIP solutions.
Computer Technician / Consultant
Zicklin School of Business
January 2003 - April 2007
* Consult patrons in various computer languages as well as provide technical support for
C++ programming and debugging issues.
* Developed and constructed programs to enhance patrons relations as well as business development.
* Provided technical support to over 13,000 patrons. This involved assistance in software and hardware related cases.
Web Designer
Vault.com
December 2003 - June 2004
* Updated and re-designed the website using Coldfusion,
Dreamweaver and Flash.
* Created a program to convert text files into fully formatted website pages using
C++.
.: Languages and Skills
C# ,C++ , ActionScript 3.0, Assembly , HTML , XML, LUA 5.1 Script, GameMonkey Script
Unity 3D,
Xenon XDK,
Trinigy Vision Engine 7.6.3, HGE 2D Engine , Gamebryo 2.6,
Experience with Xbox 360 Development Kits and build distribution
English (fluent), Polish (fluent), Spanish (conversational), Japanese (basic)
.: Software Experience
Development: Visual Studio Suite, Adobe Flash CS5,
FlashDevelop, SciTE
Asset Creation: Adobe Photoshop, Blender, 3D Studio Max, Audacity
Bug Tracking: VS: TFS, Seapine Test Track Pro, Microsoft Product Studio, Jeera, Github
Source Control: VS: TFS, Tortoise SVN, Subversion, Perforce, Git
References are available upon request.
They may also be found on my
LinkedIn profile.
Web site contents � Copyright Chris Liguz 2008-2016, All rights reserved.
Ghost Games � Copyright Chris Liguz 2003-2016.
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